Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Share Post: Reddit Facebook
Pacer First Impressions; R8's Lovesong to a Forgotten Genre
#1
[Image: 123211362_1345616912445498_1169955829877...78x381.jpg]

Quote:This week we’re taking a look at Pacer. Full disclaimer, this is an early access copy that R8 games have lovingly provided. The copy
we have features a somewhat sparse selection of maps although promises more on full release, which is penciled for October 29th.
There’s both a single player with a host of varying modes which we will get to, and a multiplayer option for the more competitively minded.
It comes ready stocked with all 5, fully customisable craft variants, and what is in my opinion, an absolutely stellar sound track.
It’s a Competition Wipeout
It immediately transports me to those halcyon days of F-Zero on the N64, and later the now disenfranchised Wipeout series on PlayStation.
To be honest, this game is Wipeout in all but name. Originally Formula Fusion, Pacer came into being way back in 2015 as the result of a
successful Kickstarter project, unashamedly labelling itself as a spiritual successor to Wipeout. And no doubt, with a host of the early R8
staff themselves having worked directly on Wipeout 3 in 1999. In fact, Pacer’s founder, Andrew Walker was even part of the team that
were awarded a BAFTA for its design on that very game. But it doesn’t end there.

source
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)