12-27-2021 , 04:03 PM
Thanks Mike and Batman.
Added Control to my library. It looks an excellent game.
Taken from:-
https://www.epicgames.com/store/en-US/p/control
Taken from and detailed review at:-
https://www.pcgamer.com/control-review/
Control is an acrobatic third-person shooter set in an amorphous concrete dimension infested by the sanitized office culture of a 1960s-era government bureaucracy. Aside from a poo beast, you'll discover new powers and revisit areas of The Oldest House to find upgrades, secrets, and side missions, all while throwing bullets and random objects at bad guys in Remedy's best combat system yet.
Remedy's taking a harder thwack at weird fiction than ever before, too. Despite a few weak characters and plot threads, the team succeeds. In Control, every conspiracy theory, ghost encounter, and alien abduction happened, just not quite for the reasons you'd expect. It's a collection of stories about seeing through the banality of everyday life, a story about language, mass media, and statecraft delivered with a dry sense of humor and no tether to reason. I still don't understand it. I don't need to. Bless this mess.
With a complete arsenal of abilities, I'm able to bounce around the big, multi-tiered arenas like Superman with a handgun permit. But before I found the dash and shield abilities, and before I finished enough missions to upgrade my health and energy reserves, I was too often pinned to a corner and easily overwhelmed. It doesn't take terribly long to get up to snuff, but early combat encounters are frustrating compared to what follows.
When you're fully powered-up, Remedy's love of flying objects comes to the fore. The Oldest House's tidy environments are like water. Every dash sends papers flying, coffee cups crashing. Jesse can toss any object in the environment with her brain, turning banal office spaces and retro futurist underground labs into disaster areas. Levitating pulls errant objects into Jesse's orbit, like lazy little moons: staplers, rubble, pencils, printers, corpses. Max Payne would be proud.
Control is a top-tier mess-making simulator. Jesse's telekinesis joins Half-Life 2's juiced gravity gun in the videogame physics toy hall of fame.
Added Control to my library. It looks an excellent game.
Taken from:-
https://www.epicgames.com/store/en-US/p/control
Taken from and detailed review at:-
https://www.pcgamer.com/control-review/
Control is an acrobatic third-person shooter set in an amorphous concrete dimension infested by the sanitized office culture of a 1960s-era government bureaucracy. Aside from a poo beast, you'll discover new powers and revisit areas of The Oldest House to find upgrades, secrets, and side missions, all while throwing bullets and random objects at bad guys in Remedy's best combat system yet.
Remedy's taking a harder thwack at weird fiction than ever before, too. Despite a few weak characters and plot threads, the team succeeds. In Control, every conspiracy theory, ghost encounter, and alien abduction happened, just not quite for the reasons you'd expect. It's a collection of stories about seeing through the banality of everyday life, a story about language, mass media, and statecraft delivered with a dry sense of humor and no tether to reason. I still don't understand it. I don't need to. Bless this mess.
With a complete arsenal of abilities, I'm able to bounce around the big, multi-tiered arenas like Superman with a handgun permit. But before I found the dash and shield abilities, and before I finished enough missions to upgrade my health and energy reserves, I was too often pinned to a corner and easily overwhelmed. It doesn't take terribly long to get up to snuff, but early combat encounters are frustrating compared to what follows.
When you're fully powered-up, Remedy's love of flying objects comes to the fore. The Oldest House's tidy environments are like water. Every dash sends papers flying, coffee cups crashing. Jesse can toss any object in the environment with her brain, turning banal office spaces and retro futurist underground labs into disaster areas. Levitating pulls errant objects into Jesse's orbit, like lazy little moons: staplers, rubble, pencils, printers, corpses. Max Payne would be proud.
Control is a top-tier mess-making simulator. Jesse's telekinesis joins Half-Life 2's juiced gravity gun in the videogame physics toy hall of fame.