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Epic Games Store Winter Giveaways 2021 - Get a free game every day till Dec 31st
#21
Thanks Batman

Looks like an interesting game.

taken from:-
https://www.epicgames.com/store/en-US/p/vampyr

CURSED BE THE CHOICE…
London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal. Will you embrace the monster within? Your actions will save or doom London.

v1
[Image: QaxzicK.png]


specs
v1.1
[Image: 7uqZ3Ea.png]


detailed review at gamingtrend
Info taken from review
https://gamingtrend.com/feature/reviews/...pc-review/

v2
[Image: CQNlOhe.png]

If you are stepping into Vampyr thinking it’s going to be a heavy action title, I need to temper your expectations. Vampyr is, at its core, an Action/RPG. You will spend a lot of time talking to patients and passers by, solving their problems in exchange for trinkets and experience. As you talk to a local resident, they may reveal that their landlord is fleecing them for rent. Finding that landlord, you could mesmerize them (if your Mesmer level is higher than their resistance level) and lure them to a dark corner to feed upon them, but that could have dire consequences his tenants. Or, it could result in them being charged no rent whatsoever. The best parts of Vampyr is that it’s often hard to predict the lasting effects, even if the surface outcomes are apparent.

One of the major gameplay loops in Vampyr is dealing with the medical maladies that plague the streets of London. During conversation, you can check on a person’s physical state and give them medicines you’ve prepared back at the hospital. This improves the quality of their blood, which will yield higher XP amounts, but it also improves their health, which will obviously help the state of that ward of the city. There are nine maladies, of which only three are known at the beginning of the game. These can range from a simple headache to anemia, sepsis, migraines, pneumonia, and worse. A simple crafting engine lets you break down things like cheap gin into a glass vial, a watch into springs, screws, and grease, and so forth. These components are used to craft the aforementioned remedies, upgrades for your weapons, and serums that can help you regenerate stamina, health, or cure toxins. Much of the recipes you’ll learn come from decisions you’ll make at crucial story junctures, so don’t obsess about guy with the migraines — you’ll fix him up (and possibly serve him up) later.

v3
[Image: rzioLQB.png]

Another detailed review at
https://www.pcgamer.com/vampyr-review/

Info taken from review
I love this simulation aspect of Vampyr: learning to live with the curse, blending in, choosing when to feed, who to spare. But it’s the bits inbetween that disappoint. For every fleshed-out NPC there’s an endless parade of vampire hunters and feral vampires to kill in dull, repetitive combat sequences. You carve through so many of these guys that it cheapens Reid’s struggles with violence elsewhere. And the combat feels weightless, twitchy, and unsatisfying, with the floaty, frustrating third-person camera frequently getting stuck in corners and on bits of scenery, obscuring the action.

v4
[Image: uhS5sne.png]

In its favour, there’s a decent variety of ways to fight, from using melee weapons and guns, to more exotic vampire-related powers such as hurling spears made of blood at people and viciously clawing them to shreds. But these parts of the game are rarely more than passable, and their existence is actually to its overall detriment, feeling like a tiresome distraction. I can’t help but think that Vampyr would have been much better if the story and simulation elements were left to stand on their own—which I think they easily could have.

There’s a lot of interesting, high concept stuff in Vampyr, and I love how Dontnod has used the tropes of vampire fiction to create a simulation of life as a vampire. London makes for an atmospheric setting, with buildings looming ominously through the fog and a dark, oppressive feel to the cobbled streets. But it feels like a game at odds with itself, veering wildly from compelling, dialogue-driven storytelling, to flat, uninspiring action, and back again. I never really fell in love with Reid either, a grim, relentlessly self-serious chap whose charisma seems to have been sucked out of him along with his humanity.
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RE: Epic Games Store Winter Giveaways 2021 - Get a free game every day till Dec 31st - by vietnamrum - 12-24-2021 , 12:39 AM

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