12-15-2019 , 04:16 AM
Quote:Rainbow Six Siege, in which teams highly skilled killing machines use high-tech weapons, super cool abilities and hand-signals to kill the other side, has paid a … rather interesting? tribute to another studio with an in-game weapon skin. It’s for Gris, which won the Games for Impact Award at The Game Awards 2019 on Thursday night.
That’s all well and good, and we love it when developers shout-out to colleagues who have done well, but Gris is decidedly un-Siege-y in tone. It’s a pensive, high-concept indie game about confronting one’s fears. It’s also, as Kotaku helpfully notes for Ubisoft Montreal, completely nonviolent.
“Gris is a game that wants to teach us something about these fears we hold inside,” wrote Polygon reviewer Charlie Hall last December. “It does so with a beautiful art style, a moving soundscape, and gameplay that, at times, flashes over into metaphor.”
Perfect candidate for a submachine gun, then!
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