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Kojima Productions says Death Stranding PC ‘feels like watching a movie’ compared to
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[Image: Death-Stranding-PC-d-768x432.jpg]


Quote:During a video interview with Geoff Keighley on Monday, art director Yoji Shinkawa was asked how the studio was able to
improve on the game’s PS4 release
last year for the upcoming PC version.

“Of course, compared with the PS4 version, the resolution and the frame rate have been upgraded,” he responded through
a translator. “But the biggest surprise I think that people will get is that we supported the 21:9 ultrawide screen,
and this is surely expanding the horizontal perspective to bring you like dive into the game with the immersion and
the presence with it.

“Also, when you have this wider horizontal perspective, you can see more enemies and also you can kind of find where
you want to go, because the amount of information is actually just much more viewable.”

Beyond improving the gameplay, Shinkawa discussed how ultrawide support makes the PC version of Death Stranding a more
immersive and cinematic experience than the console one.



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